Teaching place value in 3rd grade is an important mathematical concept for students to master. Learning more complex place value strategies will help students fluently add and subtract within 1,000, which will come in unit 2. In this hands-on unit on place value, students will work with base-ten models, equivalent equations, rounding, comparing numbers, and ordering numbers. A solid foundation in understanding place value strategies will help set the stage for Unit 2.
In this math unit on Place Value, the following standard is covered:
* Use place value understanding to round whole numbers to the nearest 10 or 100.
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ALL 8 UNITS INCLUDED!
Here are the 8 Units that will be included in the 3rd Grade: Math Made Fun Curriculum
Unit 1:Place Value
Unit 2: Addition and Subtraction
Unit 3:Multiplication and Division (Part 1)
Unit 4: Multiplication and Division (Part 2)
Unit 5: Fractions
Unit 6: Time
Unit 7: Measurement, Area, and Perimeter
Unit 8: Data and Graphs
This 3rd Grade Math Made Fun Unit 1 has 22 hands-on math centers and 53 NO PREP/Activity pages!
Each unit includes a scope with the objectives:
The Daily Lesson Plans offer differentiation for on-level, below-level and above-level students.
The lesson plans are broken down into 5 easy-to-follow parts:
1. Objective– What students should be able to do by the end of the lesson.
2. Review- A quick warm-up that has students practice previous skills that will be used in the current lesson.
3. Hook-A fun intro to get students engaged.
4. Mini Lesson– Teach, model, and discuss the new skill in today’s lesson.
5. Practice- Each practice section lists three types of activities that pair well with the specific lesson.
Center(s)- New center(s) to be introduced with the lesson.
Activity Pages- These pages require some basic materials such as scissors, glue or dice.
Practice Pages- These only require a pencil and crayons! They are great for table work, homework or work on the go!
✸Differentiation– Each lesson include scaffold and extension ides to meet the needs of students at all levels!
Pre and Post Assessments for EACH unit!
Material Wrap Up Page!
LET’S LOOK AT THE MATH CENTERS FOR UNIT 1 IN ACTION…
CENTER NUMBER 1: Place Value Sort
Flip a card. Read the number. Decide which place value is underlined in the number. Sort to the place value.
CENTER NUMBER 2: Spin and Expand (3-, 4-, and 5-Digit Numbers)
Spin the spinner 3 times. Write the number in the boxes. Then write the number in expanded form. Record on your recording sheet.
CENTER NUMBER 3: Spin, Build and Compare (3-, 4-, and 5-Digit Numbers)
Two players take turns spinning the spinner 3 times. The player with the greatest number wins that round and records the number at the top in his/her color.
CENTER NUMBER 4: Least to Greatest
Flip a card. Order the numbers from least to greatest, paying close attention to the place values of each digit.
CENTER NUMBER 5: Round to the Nearest 10 (Up to 100)
Look at the number line. Decide which numbers on the number line round to the nearest given 10.
CENTER NUMBER 6: Round to the Nearest 10 (Up to 1,000)
Look at the number line. Decide which numbers on the number line round to the nearest given 10.
CENTER NUMBER 7: Roll, Round and Cover
Roll two dice, one for each digit. Round the 2-digit number to the nearest 10. Cover a space to match. If playing with 2 players continue playing until someone gets 5 in a row!
CENTER NUMBER 8: Rounding to the Nearest 10
Flip a card. Count the hundreds, tens and ones. Round to the nearest 10. Record the number on your recording sheet.
CENTER NUMBER 9: Roll, Round and Cover (3 Digits)
Roll three dice, one for each digit. Round the 3-digit number to the nearest 10. Cover a space to match.
CENTER NUMBER 10: Round and Clip (Nearest 10)
Read the question on the card. Clip the correct number.
CENTER NUMBER 11: Basketball Rounding
Sort the basketballs to the correct hoop.
CENTER NUMBER 12: Word Problems (Rounding to the Nearest 10)
Flip a card. Read the word problem. Record 3 possible answers on the recording sheet.
CENTER NUMBER 13: Place Value Cover Up
Read a number on the board. If you round up to the nearest 10 or 100, cover the number with red. If you round down, cover the number with yellow.
CENTER NUMBER 14: Rounding to the Nearest 100
Flip a card. Count the thousands, hundreds, tens and ones. Round to the nearest 100. Record the number on your recording sheet.
CENTER NUMBER 15: Round and Clip (Nearest 100)
Read the question on the card. Clip the correct number.
CENTER NUMBER 16: Place Value- Greatest Number (3-, 4-, and 5- Digit Numbers)
Flip a card. Look at the numbers on each balloon. Re-arrange the numbers to make the greatest number possible. Then round your new number to the nearest 10, 100 or 1,000.
CENTER NUMBER 17: Word Problems (Rounding to the Nearest 100)
Flip a card. Read the word problem. Record 3 possible answers on the recording sheet.
CENTER NUMBER 18: Place Value- Spin and Round
Spin both spinners. Round the number on the first spinner to the place value on the second spinner.
CENTER NUMBER 19: Roll and Round (3-, 4-, and 5-Digit Numbers)
Roll 3, 4 or 5 dice. Round your number to the nearest ten and hundred. Write the number in expanded form.
CENTER NUMBER 20: Roll, Round and Race
Roll a die. Round a number in the row of the number your rolled. Round to the nearest 10 and 100.
CENTER NUMBER 21: Round to Solve
Flip a card. Read the question. Round the number to the nearest ten or hundred.
CENTER NUMBER 22: Mix and Match
Pick a card. Round the number to the nearest 10 or 100 based upon each card.
For each page, there is a grade level standard attached so you know EXACTLY what you are covering! You can feel confident that ALL the standards for Second Grade are being covered!
HOW DO I ORGANIZE THE UNITS?
I chose to store the math centers in Sterilite bins, because they don’t take up too much space. It is a tight fit, but I find that they work nicely for me. However, if you choose, you could store the centers in a larger container as well. Within the bin, each math center is stored in a gallon sized ziplock baggie.
You can purchase Unit 1 individually HERE or
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[…] To see Unit 1 in action, click here. […]