Subitizing 16-20 Spin & Color Game | Watermelon Math Center Activity
- Annual
- Monthly
- Number Sense
- Silver Key
- Gold Key
- Master Key
Description
This no-prep Spin and Color game builds subitizing skills for numbers 16-20 with a fun watermelon theme. Students spin a spinner, instantly recognize the quantity shown on dice, ten frames, dominoes, tally marks, or fingers, then color the matching number, practicing number sense and cardinality (K.CC.B.4). A print-and-go pick for math centers, morning work, or partner games in kindergarten and 1st grade.






